This means that all periodic effects scale, in both DPS and total damage done, in a smooth manner with additional haste, with no breakpoints or jumps in benefit. For example, if a periodic effect has a duration of 15.0 seconds and due to haste has a tick interval of 2.0 seconds, it will deal 7 ticks at normal damage (14.0 seconds), then deal a final 8th tick for 50% of normal damage. ![]() When a periodic effect with a duration unequal to a precise multiple of the tick interval expires, a final tick will be dealt equal to the percentage of a normal tick duration that elapsed since the last full tick. In addition, haste ticks no longer have breakpoints. ![]() All periodic effects can be refreshed when less than 30% of their original duration remains with no "clipping" or duration loss (the full normal duration is simply added to the remaining duration, up to a maximum of 130% of the base duration). Periodic effects now always have the standard duration for that effect, regardless of haste levels. As of patch 6.0.2, haste's effect on periodic effects has changed considerably from previously. With sufficient haste, additional ticks will also be added, increasing the effect's output and efficiency considerably. By increasing a periodic effect's tick rate, the effect's damage or healing is dealt more quickly. As of patch 6.0.2, all DoT and HoT effects scale with haste. Haste also increases the tick rate of damage over time and heal over time effects. The cooldown of these haste-scaling abilities will be colored green in the in-game tooltip. Starting in Mists of Pandaria, and expanding in Warlords of Draenor, many core class abilities now have their cooldowns reduced by haste (ex. Reducing the GCD allows players to use their abilities more rapidly, but does not alter the cooldown of individual abilities. For most classes, the base GCD is 1.5 seconds, and Haste can reduce it to a minimum of 0.75 second (requiring 100% haste). ![]() Spell haste can reduce the length of the global cooldown. By increasing the rate of melee auto-attacks, haste can also increase the rate at which warriors and Guardian druids generate rage. Haste also increases the rate at which players passively regenerate energy, runes, and focus. Pets are also affected short-term haste buffs like / and. Non-spell cast-time abilities such as also benefit from haste, with reduced cast times.Īlthough their haste attributes are frequently unlisted, pets also benefit from haste, increasing their attack or casting speed. This can allow casters to heal or deal damage more quickly. Casting speed effectively reduces the cast-time of spells. This can in turn increase procs from effects such as and, as well as PPM and RPPM enchants, trinkets, and effects. ![]() This can increase the frequency and damage output of the player's auto-attacks. As of patch 6.0.2, these categories have been merged, and all sources of haste now affect all 3 categories simultaneously and equally.Īttack speed and ranged attack speed increase the rate at which melee and ranged auto-attacks are dealt, respectively. Melee haste increased attack speed Ranged haste increased ranged attack speed and Spell haste increased casting speed, reduced cast time, and reduced the global cooldown. Each of these forms of haste were displayed separately on the character sheet - under Melee, Ranged and Spell, respectively. Prior to patch 6.0.2, Haste occurred in a number of forms. Spell haste also reduces the length of the global cooldown for spells and some melee abilities. It also increases these attributes for the player's pets, increases the regeneration rate of some resources, and increases the tick rate of most of the player's damage over time and heal over time effects. Haste is a secondary attribute that increases attack speed, ranged attack speed and casting speed. For other uses, see Haste (disambiguation).
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